Static assets
💡 The information on this page has been adapted from Vite documentation.
Importing asset URLs
You can obtain the runtime public URL of a static asset by simply importing it:
import imgUrl from "./img.png";
function MyImage() {
return <img src={imgUrl} />;
}
For example, imgUrl
will be /src/img.png
during development, and become /assets/img.2d8efhg.png
in the production build.
Import can be either using absolute public paths (based on project root during dev) or relative paths.
url()
references in CSS are handled the same way.- Common image, media, and font filetypes are detected as assets automatically. You can extend the internal list using Vite's
assetsInclude
option. - Referenced assets are included as part of the build assets graph, will get hashed file names, and can be processed by Vite plugins for optimization.
- Assets smaller in bytes than the
assetsInlineLimit
option will be inlined as base64 data URLs. - Assets that are not included in the internal list or in
assetsInclude
, can be explicitly imported as an URL using the?url
suffix.
Importing asset contents
Assets can be imported as strings using the ?raw
suffix.
import shaderString from "./shader.glsl?raw";
The public
Directory
If you have assets that are:
- Never referenced in source code (e.g.
robots.txt
) - Must retain the exact same file name (without hashing)
- ...or you simply don't want to have to import an asset first just to get its URL
Then you can place the asset in the public
directory under your project root. Assets in this directory will be served at root path /
during dev, and copied to the root of the dist directory as-is.
Note that:
- You should always reference
public
assets using root absolute path - for example,public/icon.png
should be referenced in source code as/icon.png
. - Assets in
public
cannot be imported from JavaScript.